MailLayer
2026MailLayer explores a calmer email workflow built around writing and follow-through instead of an endless stream of notifications.
Things I’ve designed, built and shipped — mostly on my own, mostly from a laptop in Gurugram. Every project here started as a small annoyance I wanted gone.
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MailLayer explores a calmer email workflow built around writing and follow-through instead of an endless stream of notifications.
GitWhisper turns noisy repository history into useful context, helping developers understand why a change happened before they touch it.
I learn codebases by getting lost in them, so RepoTutor is the tool I wanted: paste a repo URL, get a map of the modules, the entry points and the two or three files that actually matter.
It parses the repository with Tree-sitter, builds a symbol graph and embeds the pieces worth reading. The chat answers cite the exact file and line, so you can verify instead of trusting.
The interface is intentionally boring — a file tree, a summary panel and a chat. The interesting work is all in retrieval quality.
Chess is a small interaction study focused on making the board, move history and review state feel clear at every screen size.
Vuno is an AI web design agent that turns a product idea into responsive, production-ready interfaces.
02The boring part, honestly
I read the brief closely and use AI to surface the questions, edge cases and angles before I commit to anything.
The goal is to walk into the first conversation with clarity, not assumptions.
I synthesise goals, constraints and user needs into one framed problem, then set scope and success criteria.
Nothing gets designed until the direction is clear.
I explore a couple of visual and technical directions, then filter them against the product’s personality and what the stack can actually ship.
The direction has to be distinctive and buildable.
I design in the browser, ship in small increments and write the decisions down as I go, so the interface and the code explain themselves.
Once the direction is locked I push on the details: type, motion, accessibility, performance.
Most of the feel of a product lives in that last pass.